Five cosy villagers
Round, soft, two heads tall: the kind of character you know from cosy life games, made our own way. Pick a style with the tabs, then dress your villager below. Every style wears every outfit.
Your wardrobe
Changes show at once on "You" and your pet, in the style on show and in the side-by-side view.
What makes this style work
We studied the cosy villager look made famous by Nintendo's Animal Crossing series and compared it with other soft, friendly games such as Fall Guys, Ooblets, Slime Rancher and A Short Hike. We copy none of their characters, art, logos or faces. These are the general rules we took:
- Big head, small body. The head is about as big as the body and the figure is about two heads tall, so faces and hats read even when tiny.
- Round and soft. Spheres, capsules and bells; no sharp corners and no hard outlines. Hair with a straight-cut fringe frames the face.
- An expressive face. Big oval eyes set wide and a little low, a coloured iris with a dark pupil and one or two big catch-lights, a thick upper lash line, short soft brows, a tiny nose, blush and a wide curved smile that opens when happy. Blinks, glances and quick expressions (happy, surprised) make them feel alive.
- Stubby limbs and mitten hands. Short arms and legs keep the silhouette compact and cute.
- Clothes as simple shapes. A top is the body's own colour and shape; hats, bags and scarves are clear, chunky add-ons, so a new outfit changes the whole look.
- Soft, matte light. Bright shadows and a gentle sheen, a little like a soft toy or clay, never shiny plastic (our Vinyl style breaks this rule on purpose).
- Bouncy motion. A small hop on every step with squash on landing, a slow breath when standing, blinks and head tilts.
Every style here is built in code from the same avatar settings the game already uses (skin, hair, outfit colours, hat, prop), plus the new wardrobe slots. Old avatars keep working: missing slots get sensible defaults.